View all tutorials tagged: Tutorial
In this tutorial we add some sound effects to out PushButton game. VIEW THE DEMO DOWNLOAD THE SOURCE CODE RETURN TO THE TUTORIAL INDEX Now that we have out enemy fighter plane exploding with a nice animation, we just need to cap it off with an explosion sound effect. As you would imagine, PushButton has support for sound effects built in, and it is...
- Posted On: 07-28-2010
- Site: Matthew Casperson
The Amiga was one of the most powerful PC's of it's time, easily trumping the emerging IBM PC's in the 80's. You can relive this classic PC on your Linux desktop thanks to a number of emulators that are available. The first Amiga I ever saw was one owned by a friend. We would spend hours after school playing the many games that were...
- Posted On: 07-28-2010
- Site: Matthew Casperson
In this tutorial we add an animated explosion to our game. VIEW THE DEMO DOWNLOAD THE SOURCE CODE RETURN TO THE TUTORIAL INDEX In the last tutorial we implemented some collision detection, with the response to the collision being the removal of an enemy fighter from the game. Having an entity just disappear like that is not really all that satisfyi...
- Posted On: 07-27-2010
- Site: Matthew Casperson
In this tutorial we create some components that will allow us to remove entities when they are no longer needed. VIEW THE DEMO DOWNLOAD THE SOURCE CODE RETURN TO THE TUTORIAL INDEX At this point we have used Pushbuttons ability to create entities from a template to add an explosion entity to the game once the enemy spaceship has been involved in a ...
- Posted On: 07-27-2010
- Site: Matthew Casperson
In this tutorial we take a look at the modifier classes available in the PushButton engine. VIEW THE DEMO DOWNLOAD THE SOURCE CODE RETURN TO THE TUTORIAL INDEX The BitmapRenderer class, and therefore classes that extend it such as SpriteRenderer and SpriteSheetRenderer , includes a property called modifiers . This array can take a number of classes...
- Posted On: 07-27-2010
- Site: Matthew Casperson
FB4Linux is an Eclipse plugin that provides Flash development capabilities in Linux. Getting it installed can be tricky though, as there are a few undocumented steps you'll have to complete. This article takes a look at how FB4Linux can be installed in Eclipse 3.5.2. Flash development in Linux is often left to a generic text editor used with th...
- Posted On: 07-24-2010
- Site: Matthew Casperson
In this article we implement some collision detection and response in Pushbutton using the Box2D physics library. VIEW THE DEMO DOWNLOAD THE SOURCE CODE RETURN TO THE TUTORIAL INDEX PushButton includes the Box2D physics engine. Box2D is a fully functional physics simulator, but for the purposes of this tutorial we just want to use it for it's colli...
- Posted On: 07-24-2010
- Site: Matthew Casperson
Despite my earlier post on IDEs Im not really a fan of them, theyre far too bulky and complex for me, so it shouldnt come to surprise you when I say that I got to playing with Android today and I refused to use the Eclipse of Netbeans plugin for it. So for all of [...]
- Posted On: 07-22-2010
- Site: Hydronitrogen.com Blog